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Corina Dumitrescu

AfterRichie Sambora, guitarist of the renowned American band, announced that he was checking into rehab and would miss several concerts, he has fully recovered now and will be present at the concert in Bucharest, state Star Management officials, the company representing the band locally. Technical details concerning the concert have been made public by the organizers, with public access starting at 16.00 on July 10.

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Corina Dumitrescu

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Jade Dynasty

- Are you obsessed with all things Jade Dynasty? Share links to your ve JD n sites, post excerpts from your n fiction, show off photos of yourself in JD cosplay garb. Dont be a stranger!

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Latale OGPlanet

Warrior

this is what makes that a not so bad idea

If you have any questions regarding this guide or the game please feel free to comment and ask!

Templar or Guardian.

You cannot reply to topics in this forum

Treasure Hunters are explorers buffedup version. They get all of the same weapons and all of the sameskills plus the second versions of them. Treasure Hunters are thegames true item-rming monsters. They have the potential to getplentyyy of idr (item drop ratethe drop rate used to get rareblue named items such as urns, weapons, and accessories) and havea skill in their miscellaneous tab that gives 300% idr if used on thekilling hit of a monster.

Bards are the healing support class in this game... well they can mostly be support but can also beoffensive. Bards have the ability to use water magic (like sorcerers)as well as heal. Bards are the most wanted to heal in parties. Theyre very popular to grind with, especially since the coming of Colloseum and Spooky Village (two really popular grinding instances). If you enjoy healing and saving your friends, choose a Bard!

Warlord and Blader.

You cannot delete your posts in this forum

Personally, I think you should add what each element/weapon does since fire and water are different...verydifferent. and i think that notes from other players should be added under that specfic class (chances are, if you wanna read only about mages, youre not gonna scroll down to the bottom to read all the other classes)other than that, id just have to agree with the other guy who said that daggers arent useless (its good for us slow attackers like fire and earth)

p.s Bards use guitars as their mainweapon.

can level per 2 levels 60,62 etc. maxes out @ lv 110

Wizards branch off to twoclasses:

Edited by uskdara - Oct 16 2010 at 10:22pm

I can provide all WarLord skills =) since I am double tree.

Thats it, really! I hope you found myguide to be a bit helpful. Good luck and welcome to LaTale! :)

Knight

hi i edited and fixed the guide to make it less biased.

thats a good iLatale OGPlanetdea! im not sure where i should incorporate that into though... like when im talking about each class i take a small ss of them doing one skill? or do you mean all skills..

Edited by HelloKitties - Oct 18 2010 at 5:34pm

Gunslinger is -as the name suggest- theclass in this game that wields guns. Gunslingers and Bladers are thestest killers in the game, which is why they are known for beingable to rm a lot of money at a high level (15x or so, maybe lower).Gunslingers have the largest amount of range in the game and they are the easiest class to kite with.

You cannot create polls in this forum

You cannot vote in polls in this forum

Sorcerers are basically the samething as wizards, just more buffed up and we can run around withorbs. It is not latency dependent and irly easy to use as you dont need to focus too much on combos. With each element you get a decent amount of range and AoE. If you like the idea of killing things with natures elements Sorcerer might be your class!

Edited by XenoStrike - Oct 18 2010 at 10:36am

Originally posted by breakinlimit

well... its a guide on what each class is like, not how to build up your sorc. :/ im not going to go through the guide and teach everyone how to gear their potential class. thats for a different guide for them to find.

Explorer

Yeah,all skills =) ^^

Engineer! Engineers are as what youmight assume the technical class. Engineers use little tool boxes(that look like brief cases) as their weapons and have pretty fun andflashy skills. They also have the ability to summon up little turrets that deals damage for a short time to enemies(yes, it works in PVP!). Engineer is a nice beginner class as itsstats remain in the same number range and you dont really need toworry much about it until youre second job.

point per lv required:2

Explorers branch off into two classesas well:

also note antqueen bag gets more TDD as it is upgraded +1 per

Knights are the tanking class for thisgame. If you enjoy having the most hp and defense out of everyone,youll love this! Knights have the choice to use knuckles, mace, andone handed swords. Mace and one-handed sword allow knights to useshields (they even get their own class-exclusive shields) for theextra defense and hp buff.

Tool Box Mastery (Master)

You should add some pictures of every class/weapon, and that the name of the robots is called MG in the game. :)

!! yay! 8D i think LOLQUEET could do dagger, i just need a high level xbow person! ill try to get in touch with you this weekend, broom.

Good class introduction guide by the way!

Max Lv: 50

Knights can choose to become either:

Explorers! Explores are what I like tocall the money class. Their weapon choices consist of dagger,crossbow, and bow. If you enjoy rming, money, and findingitems you might want to choose explorer as your class. Both classesit branches off into are considered the best for rming items andmoney in the game.

Bladers, on the other hand, have no attack skillswhatsoever besides the deult hard and light attacks. Bladers consists of buffs and keeping in tune with theamount of hits you make (with the deult attack button) in order tocombo. Bladers use dual swords, which attract most people but it iscompletely latency dependent in order to be fun. If you have verylittle to no lag in this game, go for it!

Warriors branch off in to two classes:

Here:

If you have time,you should take a picture of skill in different classes.Yeah i know,iris gold. it might take some time,but its just my silly advise =).

thinking it over i might record every tree and see what i can do when i have everything. please mail my character macci of when youre available. :)

thats a good idea! im not sure where i should incorporate that into though... like when im talking about each class i take a small ss of them doing one skill? or do you mean all skills..

Notes It adds to your tool boxs raw max and min damage. (total of +200 max and +100 min if maxed)

Warlords are just the buffed up classas warriors, you use the same weapons (besides knuckles) and have thesame skills but as you level further you will eventually get thesecond form of each skill. Warlords are also known for their brutal strength and damage in this game, so if youre in to that choose this!

Edited by littlegirlpup - Dec 20 2010 at 7:59pm

Hello! :) My IGN is Macci and I am aproud owner of a level 184 Sorcerer; Bard; Blader; Gunslinger;Warlord; Treasure Hunter; and a Meister (deleted)! I have triedbasically every class available up to this moment so I think Ill beable to give some good insight on what kind of game play each classrequires!

okay well can you DELETE your spam posts so i can regain the respect i had for you. :) dont be annoying on my thread,Ragnarok Zeny. thank you.

logo_rightb topLoggedIn topastros .white, logo_rightb topLoggedIn topmsg .whitetext-decoration:none; color:ffffff; logo_rightb topLoggedIn topastros .white:hover, logo_rightb topLoggedIn topmsg .white:hovertext-decoration:underlinelogo_rightb topLoggedIn topastros .orange, logo_rightb topLoggedIn topmsg .orangecolor:FF8400; font-weight:bold

Edited by HelloKitties - Oct 15 2010 at 5:05pm

Guide seems alright but Wizard-Dagger combo is great especially early on. Wind-Dagger Wizards own. I guess learning the dagger skills themselves is a waste but there is little to no practical reason to use staff over dagger especially since dagger you can use a shield.

Treasure Hunter and Gunslinger.

Originally posted by littlegirlpup

Originally posted by breeglet

Aside from that though, good job.

hi lose the opinions at the end of every class explanation because you make it seem like one class is better than the other. If this is a guide for new people to pick out a class, you should seem neutral about everything. Right now you make it look like OH HEY SORCS ARE THE BEST wonderking zed, MAKE ONE.

Id like to thank everyone who has helped me with this guide-- whether it be with the video or taking screenshots of their characters or critiques. I dont think I would have been able to fix it like it is now without you guys. Thank you. :)

Engineer

Wizard

and Bard.

You cannot post new topics in this forum

Guide seems alright but Wizard-Dagger combo is great especially early on. Wind-Dagger Wizards own. I guess learning the dagger skills themselves is a waste but there is little to no practical reason to use staff over dagger especially since dagger you can use a shield.

You cannot edit your posts in this forum

and yeah thats a good idea. ill edit it now.

First up Ill introduce the 5classes you can start ofs:

Btw that gs example you have up there is gross.

@xeno im planning on a compiliation of each classes skills (with each tree!). if you dont mind maybe this weekend you can Latalehelp me for spear warlord? i just need to find high level fire, earth, water sorcs, sword wl, and dagger, bow, and xbow ths. well at least high enough where they have all of their skills and 5th...!

Guardians are the only second class whouse knuckles. It is also a class which requires a lot of patience...you literally end up having maybe 12 skills to use (or more!). Like Templars, Guardians are able to obtain a lot of HP and can be irly strong, but they lack the defense their counterpart-class has. If youresomebody who needs a lot of attacks to keep themselves busy, Isuggest guardian.

Increases your min. and max. dmg. with tool boxes. +4max. and +2min. dmg. per skill level.

Warriors as the name implies are offensivecharacters. Warriors use two-handed swords, spears, and also have thechoice of knuckles. LIKE the rest of the physical-damage dealingclasses each weapon has two trees to go down. Most people whoare completely new to this game usually choose warriors as theirfirst class... mostly because its a very generic class.

Templars are basically the upgradedversion of a knight, but you can not use knuckles. You do, however,have the power to self heal as well and also gain quite afew buffs (note that the self-heal only heals 30% of your hp and the misc buffs do NOT stack and only can be used in a party). Although Templars have a huge amount of defense, hp, and can be huge monsters overall they are somewhat slow in moving and killing. This is the class for you if you enjoy tanking!

Wizardis -obviously- a magical based class. Wizards have the choice of fourelements: fire; water; wind; earth. They all have their good and bad sides, so its best to either ask your friends opinions on what they like and dont like or simply try them all yourself! This classs weapon choices are staves (pluralword of staff), daggers and shields. I suggest never going the daggertree.. or any physical attack tree. You are a magical wizard! You usemagic, not physical damage dealing weapons! I see that mistake a lot.:( If you enjoy using magic and somewhat ranged attacks with a bitof AoE then wizard is for you!

also you can use colisuem bag / adv bag too. so weapon isnt a problem

cam why are you trying to ruin the guide its actually pretty good lol. Im kidding around, lol

Originally posted by uskdara

Speaking of second job, Engineer is theonly class who has only ONE second class to change into which is Meister! Meistersride in little robots called MG and its gameplay is compared to a mix of Bladerand Templar. You attack using combos for the most part, but you alsoget a few skills here and there (only about 4 in total and they arecompletely different from engineer). Meisters are dependent onlatency though, just like Bladers. Please take note though: Every different MG designed for Meisters combo differently.

Last but not least:

Im pretty sure ShawtyMcGrillem(I think thats right) is an Xbow Needle Shower user, so maybe if you can get a hold of him hed be willing.

...

Dragonball Online open beta with Tiawanese client Dragon Ball

Good luck anyone trying to play this, the guide for getting a account hasnt worked for me maple story mesos, keeps skipping over part and no emails come for any account Ive tried setting up. Oh well whatever.........Reply

Heads up, Dragonball manga ns.Dragonball Online is now in open beta, and if youre willing to fiddle a bit with your PC gaming rig (or youre fluent in Mandarin), you can check out the games Taiwanese client.

b) Apparently the password field has a problem with... complexity.Reply

@Utakata

Dragonball Online, which is being developed byNetMarble, takes place 216 years after the conclusion of the Dragonball manga series. Player characters are responsible for repairing various cracks in time while playing through a game under the creative control of original Dragonball artistAkira Toriyama.

I just hope a US or EU publisher can start working on it soon. Otherwise it probably wont be out for us until 2013 or late 2012.Reply

Me too wonder king zed, no password makes it happy.

Just what we need...another Asian grindfest MMO thats based on some pointless show/comic/book. >.Reply

FansiteDbocom is providing an English translation patch for the games UI (though youll still be at the mercy of your Mandarin skills when it comes to NPC names, quest descriptions, and the like).

Cool to see that Massively did an article on this.

Basically Dragonball Online is like WoW meets DBZ. Thats really the best way to describe it. It -really- feels like the /manga which is great for ns of the series. That and all the iconic moves (Kamehameha, Kaioken, Destructo Disk(Kienzan), Tri-Beam(Kikoho),buy rom gold. etc.) are used by the various classes.

WHAT? OVER NINE THOUSAND???????

So r from what I played (first thirty levels, which I guess only gets me to the level where I can become an adult and choose my master class), I bet itll be a hDragon Ball Onlineuge hit once it comes to English-speaking shores. It very much feels like Dragonball. The only thing that they dont have yet is flight, which will eventually come out Id imagine.

This game will have OVER NINE THOUSAND PLAYERS!!!

@SpeedLazer

I hope this game is cool. I gre up with Dragonball and Dragonball Z and would love this game to be something decent.Reply

@Sorithal

I however decided to stop worrying about playing that game. As much as I like it, Id rather not have it spoiled for me by the time it (eventually) comes out to the US and/or Europe :PReply

In 4 hours, no one has noticed that Taiwanese is misspelled in the articles headline? Forget about being fluent in Mandarin, find some editors who are fluent in English!Reply

The Dbocom website thats linked in the article is basically the only real good place to find the most up-to-date info on stuff. There used to be another site or two but they seemed to have died off.Reply

Tags:akira-toriyama,beta,cracks-in-time,dragonball,dragonball-online,ntasy,mandarin,mandarin-beta,netmarble,open-beta,taiwanese-beta,ui-modifications,ui-mods

[Thanks to Scott forDragonball Online open beta with Tiawanese client Dragon Ball the tip!]

8-12 yuan for each character long key import contractor using fluorescent membrane disease

If you look closely, I believe Goku has a halo. Which means he is dead...again. And no one in that picture is from DB/z/gt, so I dont see how you get 216 years later = same cast.Reply

@Saker

is the site for the company thats running the Taiwanese version of Dragonball Online.

Wait, got it working.

Trying to do the sign-up right now, hopefully it works out. Followed this for awhile way back, kinda forgot about it. Always looked fun! Its been in development for awhile now, thats good - not some quick p.o.s that got thrown together. At least some work has been put into it. The animation style looks excellent, really looks like the .Reply

I think the only characters from the who are still alive are the ones who would make sense to still be alive (characters who can live a super long time or are immortal and such).

You just get to interact with the cast of DB/DBZ when doing the Time Rift/Time Machine stuff.Reply

And DBOComs forums has a thread in the Taiwanese Server section about how to set up an account and also stuff like which server youll find most English players on.Reply

@ndessell

Overall from what I played of it its a very fun game and Wasaabi is ridiculously generous with giving free cash shop item samples (though of course this is beta so theyre doing events and such as well).

@C Rose

Just out of curiosity, are there any English based n sites for this like WoW Insider that gives you more rounded explanation of classes, gameplay, screens, etc?Reply

Oh... also, netmarbles website isnt the one people should go to to get the Taiwanese version. Thatll lead them to the Korean version which requires a Korean ID to play.

@ndessell

Thank you, Google translate...?Reply

Also right now theres an event going on that rewards you for getting a character to level 30, and then if you can get a second character of a different race to level 30 as well then you get a free third character slot.

a) I was translating as Japanese instead of Chinese.

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Chinese website numbers slashed by half Kal Online

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Authors of the report deny all this claiming that China has a very high level of freedom of online speech. They claim that there have been very few cases where websites were shut down in receKal Onlinent years purely to control speech. Some websites had simply gone bankrupt dfo gold wonder king zed,perfect world gold. while others had been shut for not complyingChinese website numbers slashed by half Kal Online with regulations. Some illegal websites were shut down during a clampdown on obscene content, he added.

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First parts coming in August, apparently. AMD seems to be preparing several iterations of its new Bulldozer architecture for&8230;

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Lee Westwood wonder king

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There was a nice te about today... I had to ask where the next tee was on a couple of Lee Westwood wonder kingholes!

Tell us what you think by adding a comment on this article. You can now sign in using your Facebook or Twitter account by clicking the logos below, or you can register for a MY Sun account

Please note, the opinions expressed below are those of the writers and do not necessarily reflect those of The Sun. The Sun accepts no responsibility legal or otherwise for the accuracy or content of member comments.

World No2 Westwood, of course, is already in the field at Sandwich. And his six-birdie, eagle charge on the spectacular links layout was ideal preparation for the Open as he bids to break his Major duck.

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Defending champion Edoardo Molinari was level with Montgomerie on five under.

Westwood was later joined by Chiles Mark Tullo aruarose zuly, who mixed 10 birdies and three bogies in his 65.

The Worksop wonder carded a seven-under par 65 at Castle Stuart to stand one clear of Swedens Peter Hanson.

Ive only played nine holes here on Tuesday and then the pro-am yesterday so I tried to work out a plan with Billy and take it to the course today.

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He said: Ive no superstition about winning the week before a Major.

And the Ryder Cup pairs winning captain Colin Montgomerie was in a share for third after a morning of low scoring on the Moray Firth near Inverness.

karos carat ro zeny...

Guild Wars 2 - Creating Varied Combat In An MMO

This topic is not about speculating about what does or doesnt exist in GW2, its about what you would like to see and why.

I do apologies for the wall of text, as I said in the start I have a tendency to do that, I tried to format it properly so it would be easier to read. If you do read the whole thing, youre an awesome person and I look forward to hearing your insights on the topic!

This article is shared by Senatic onhref= Wars 2 Guru Forums

It is only during the past few months while thinking about this subject that I ended up realizing how utterly brilliant ArenaNet are, and how this way of doing things is probably the best system in any MMO to date.

So, as we all know one of the very talked about features of Guild Wars 2 is how ArenaNet is attempting to create a much more active combat system, something Im a big n off. And Ive been thinking a lot lately about how they go about this, and how this relates to more st paced genres. The prime example to do a comparison with I feel is probably the genre of Hack N Slash and as such I started comparing what ArenaNet is doing with Guild Wars 2 with what you might find in a epic ntasy Hack N Slash game such as Diablo, Titan Quest, Torchlight and other similar games.

Second off, memory. Now with practice its not hard to remember what 50 skills do, but it doesnt create an ideal playing situation. What you need to understand about human memory is that it works best with small amounts of information delivered in chunks over a course of time. If I tell you to memorize the numbers 3870 you will be able to do that irly easy, and if they have significance to you it will be piece a cake. If I ask you to memorize the numbers 3870560709 Im starting to ask a lot of you, but with practice this isnt very hard either. Now if I asked you to remember the number 38705607096612245532... Damn its starting to get extremely hard. However if I introduced these numbers to you one number at a time every other hour or so remembering them would be a lot easier for you.

This allows the developers to throw in more depth in other departments of the combat to help further push it towards being active, examples of these are dodging, the ability to move while using some skills, line of fire, cross profession skill combos and so on, all of these work well because of the corner stone of the combat system which is a sound design philosophy.

This post is not a topic about combat in itself, but rather the philosophies behind designing combat in an MMO vs other genres.

When I got to that last point , having a sense of power, something hit me. I stopped and actually thought about it and whilst it is true in Guild Wars 2 you will have a sense of power being a hero, how does this relate into the combat system in a MMO. In a Hack N Slash a sense of power is achieved by two aspects. The ability to Hack and Slash your way trough hordes of enemies, as well as having cool, powerful, impactful and dynamic animations that makes you feel like youre really wooping the floor with these guys.

This is of course only in relation to how the game lets the player control their character in combat, what I mean when I say that the combat is active and not reactive is simply that the combat has you actively engaged and immersed. Its a very subtle difference, active combat means you are your character, you are not thinking Im about to die I should press the hotkey for healing you should simply act directly without thinking, the action should be completely natural as if you were doing it yourself. This is often what you do in a Hack N Slash. You are completely immersed in the game and you play actively, youve learned your character to such an extent that you dont need to think anymore.

Alright so a few words to start off, Ill try to summarize my thoughts and the reason for this topic at the end of this post, I tend to think a lot and analyze to a great extent so if you dont wanna read the whole thing I will as I said try to summarize the coming text at the bottom of the post.

This completely breaks whatever immersion you have in the game, and this is why people created the term Hotkey based.

It doesnt matter how impactful and dynamic your combat is, even the coolest animation will become boring the 800th time youre doing it on an enemy and their health bar moves by only a small percentage.

The following is the main reason for this post. Now my comparison with the Hack N Slash genre didnt stop at this, and Guild Wars 2 share a lot of other traits with games of this type, a sense of progression, a sense of being a hero and a sense of power.

Guild Wars 2 will have the second of these two things, very cool, dynamic, powerful and impactful combat. But what about the first thing, cutting your way trough a lot of enemies.

All conclusions are based on assumptions from what I know and may be completely wrong, or not be true when the game is finished.

I do not have any professional experience. Meaning I have never developed a game and I am not a gaming journalist, I am simply a gamer and tGuild Wars 2hese are just my thoughts and as such they may contain errors.

When ArenaNet first started talking about their skill system and how what weapon you have change what skills you have available I thought they were crazy. I thought most of the MMO world would not accept this way of dealing with the skill system and it was an aspect of the game that I for one was not that thrilled about, although I was still excited with the rest of the game so I was willing to overlook this one aspect because the general experience seemed so awesome.

A few important things about this - Having weak enemies does not mean you cant have strong enemy types as well. In order for combat to be varied and fun I think it should provide the player with both. Now this is really a question about balance, instead of having a player being able to take out 3 centaurs on their own, would it not be more preferable to have some centaurs that are much weaker. For example the player might be able to kill 3 weaker centaur irly quickly and 1 stronger centaur with the same amount of effort spent as on killing the 3 centaurs in the first example. This to me would create a bigger sense of power with your character,its okay to struggle vs certain mobs that provide a bigger challenge, but in order for that experience to be enjoyable there should be some contrast, contrast that is easily provided by cannon fodder.

Let me back up a bit here, so with what I talked about in the last paragraph in mind I looked at Guild Wars 2 with new eyes and realized ArenaNet had created a way to give players access to a large pool of skills, larger then in the first game because of the ability to swap between weapons/attunments/kits in the heat of combat, but deliver it in small chunks.

To wrap up wonderking zed, this is one key part as to why Hack N Slash games are more Active. One part? Oh my lord hes gonna keep writing isnt he. Yes he is, but its almost done. If youve read this r I applaud you!

What does this mean? Well to understand thGuild Wars 2 - Creating Varied Combat In An MMOis you have to understand some basic human psychology, more specifically how we process and deal with information.

With Arenanet putting so much focus on creating a Active combat system, is it odd that theyve chosen to have mobs that are mostly equal in power to each other, and to about a half to a third of the players power? Meaning one player can maybe take on 2-3 different mobs. But not choosing to vary the combat by having enemy types that you can kill easier grouped with one to two harder enemy types per player thus creating a situation where you can kill some mobs st and some slower - overall creating the same challenge and time spent fighting each battle, but with more variation. Especially considering their design philosophy as described in the earlier part of the post that tends to lend itself towards a more varied type of combat when seen in Hack N Slash games. I dont think implementing this to the same extent as in a Hack N Slash game would be a good idea, but to some degree I think it would add a lot to an already well thought out and fun combat system in Guild Wars 2

First off the human mind can only focus on so many things at one time, if you have any more then 8 different inputs coming at you at once youre gonna start losing focus very rapidly. Keeping track of how much damage youre taking, positioning, what the enemy is doing, what skills you have on cool down, what your energys at, how much health the enemy has left, and a bunch of things all the while having over 50 skill icons on the screen at one time completely breaks immersion because its impossible to focus on all this stuff at once. The game is asking you to be able to react to the situation at hand by not just throwing all these things at you guild wars 2 gold, but also expecting you to remember what all these skills do and where they are located on your screen. What ends up happening is your brain prioritizes what you conceive to be the essential parts, which in this case is the intece. It will loop back temporarily to whats going on in the game and then while you are acting on the input you just got inevitably you will shift focus back to the intece for a few seconds, before you once again can completely focus on the game.

This is a hypothetical and intellectual discussion only, this is not about Anet change their design in anyway.

A few things to keep in mind with this post if you choose to try to counter argue, which I encourage you to do.

You think its difficult remembering that last sequence of numbers? Well thats 20 digits, A Hotkey based MMO will often ask you not only to remember 50+ different skills, you need to remember exactly what they do, in what situation they are applicable and where they are at all times, and this is just keeping track of your skills.. No wonder combat in many MMOs is so static, just remembering the butt load of skills you have available to you is asking the player for most of its attention. If you had any doubts about my earlier statement regarding a Hotkey based MMOs ability to retain immersion during combat that should be completely gone now.

The difference between these two on is so small, the key aspect is really the developers ability to create a immersive combat environment, which is very hard when you have 4-5 quick slot bars with over 50 skills on your screen at any given time because frankly the immersion is broken the moment you see that overwhelming UI. So with this in mind how do you create a really immersive combat system in a MMO where the players expect to have hundreds of skills and combinations.

This comparison is not an unusual one, for obvious reasons, but I dont think anyone has ever delved very deep into the subject before. So here I go. The key reason for why its so easy to compare what Guild Wars 2s combat is like to the genre of Hack N Slash is easily surmised in one key word, a word that has been thrown around to such an extent it stopped meaning much anymore, and that word is Active as supposed to many MMOs which are in ct Reactive.

In the case of Hotkeybased MMOs such as WoW, Rift, LoTR and a bunch of other modern MMOs you are not actively playing your character, when you perform an action you are pressing your button and watching your character do something. You are only playing Reactively, meaning you see what happens eve isk, and then react by pressing a button(Youre not acting naturally by instinct.).

So why is Guild Wars 2s system better. Well, with what I just talked about regarding focus and memory it should be quite apparent as to why Guild Wars 2s system is better. From the bottom up this system is designed with these two principles in mind. At any given time you have access to 10 skills and thats it. Now you might argue that thats not true, you might argue that the Elementalist for example at any given time access to 20-30 different skills because of its attunement mechanic, and technically youd be correct. BUT, the main difference is how Guild Wars 2 gives you access to these skills, namely by categorizing them. Remember what I said about humans having an easier time remembering small amounts of information at a time. This is basically what the entire combat system of Guild Wars 2 is founded upon, yes you still have access to a large amount of skills, but its categorized into smaller portions and you can never have access to all at the same time. This creates a situation where you can easily remember what skills you have at any given moment and focus on the game play without your focus being spread thin, and this is what creates complete immersion and thus the Active combat where playing is about naturally acting because you dont need to focus on anything but whats going on in the game, and because of the smaller pool of skills available to you right at that moment you dont need to look at the UI and your focus can be left with the action where it should be.

From what Ive seen from the videos Ive been watching during the past year this does not seem to be how the game works, mostly its a straightforward case of 1 player vs about 2-3 mobs tops, and even solo players taking out single mobs can sometimes take all from 10-30 seconds. Does that system really lend itself towards what ArenaNet is doing with creating Active combat? Or would you, hypothetically speaking, prefer a system more similar to the one that I describe here? Or maybe you think Im bat crap crazy and a moron, do tell me what you think! Im very interested to hear it!

Some of you may have noticed I built on the same last sequence of numbers every time I added a new sequence. This is how a game like WoW or Rift creates its skill system, it integrates new abilities as you level up and thus gradually introduces you to the pool of skills you will have on your screen for the rest of your game. To me this is a band-aid solution to a design philosophy that doesnt completely understand basic psychology.

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